Creating 2D Content with WebGL
8/22/24Less than 1 minute
Creating 2D Content with WebGL
Goal: Draw a 2D square
Importing the glMatrix Library
glMatrix: A library for performing matrix operations, imported and used via CDN.
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<title>WebGL Demo</title>
<link rel="stylesheet" href="./webgl.css" type="text/css" />
<script
src="https://cdnjs.cloudflare.com/ajax/libs/gl-matrix/2.8.1/gl-matrix-min.js"
integrity="sha512-zhHQR0/H5SEBL3Wn6yYSaTTZej12z0hVZKOv3TwCUXT1z5qeqGcXJLLrbERYRScEDDpYIJhPC1fk31gqR783iQ=="
crossorigin="anonymous"
defer
></script>
<script src="webgl-demo.js" type="module" defer></script>
</head>
<body>
<canvas id="glcanvas" width="640" height="480"></canvas>
</body>
</html>Rendering the Scene
Although our example only draws a 2D object, we are still drawing it within a 3D space. Therefore, we still need to create shaders to render our simple scene and draw our object.
AI Translation | AI 翻译
This article was translated from Chinese to English by AI. If there are any inaccuracies, please refer to the original Chinese version.
本文由 AI 辅助从中文翻译为英文。如遇不准确之处,请以中文原版为准。
